HENRY COLES (
nakedsingularity) wrote2018-07-03 02:56 pm
basic stats
she never made anything easy
BUT I LOVE HER FOR IT, I DO
General Information
name. Henrietta Coles.nickname. Henry.
gender. Female.
species. Human.
age.
hair color. Blonde.
eye color. Blue.
height. 5'6".
main language. English.
image reference. I | II | III | IV | V | VI
voice. I | II
status. Fine.
Deerington
tattoo. Top of her right thigh.housing. 2008 Howard Hill, Dunwich Hollow.
occupation. High school student.
Appearance
• Dyed blonde hair that's grown out and shows a bit of her darker blonde roots. Making use of a hairbrush is optional.
• Lazy about fashion and defaults to grungey casual/comfortable, i.e. ripped jeans and shirts. Her outfits rarely get more complicated than a t-shirt and a button down shirt over top. Loves her leather jacket more than life.
• Carries tension in her back and shoulders. Bad habit of rubbing her neck/shoulders or chest as a result.
• Lazy about fashion and defaults to grungey casual/comfortable, i.e. ripped jeans and shirts. Her outfits rarely get more complicated than a t-shirt and a button down shirt over top. Loves her leather jacket more than life.
• Carries tension in her back and shoulders. Bad habit of rubbing her neck/shoulders or chest as a result.
Abilities
Henry is a teleporter, otherwise known as a "jumper," someone capable of spontaneously travelling through self-made wormholes (hence the name). In other words, they just have to think of a place to travel there.
Usually this is done with a destination in mind; however, Henry is extremely new to her ability and hasn't cracked how to turn it off and on by will. Her teleporting is largely unconscious, triggered in moments of fear or distress, and so long as she's in Deerington it's a crap shoot where her teleporting will take her.
• Rule of thumb: the more distressed she is at the time, the more destructive the jump will be. Things caught in the vicinity can be ripped up, crushed, or unintentionally taken along for the ride. An in-game nerf was taking her seizure medication (mistakenly prescribed for an illness that was really just her powers) made her jumps even more destructive. She has since stopped taking it and her jumps are back to their usual baseline mayhem.
• Her body will try to teleport her out of mortal danger if it has time to, i.e. she might not be fast enough to dodge a bullet, but her teleporting will kick in if drowning.
• Sometimes preceded by seizures. Sometimes happens when she's asleep and not in control.
• Anything not nailed down can be theoretically moved, including moving vehicles.
• Jumpers' abilities can be interrupted by certain high pitched frequencies and electrical shocks.
UPDATE
• As of Jan 2020, Henry returned from a canon update having learned greater control over her jumping with techniques to help calm herself out of panic-induced jumps before they happen. With concentration, she's also better able to control when she teleports and where to. She has also exhibited the capacity to jump fairly heavy objects with her, ex. a parked vehicle.
Usually this is done with a destination in mind; however, Henry is extremely new to her ability and hasn't cracked how to turn it off and on by will. Her teleporting is largely unconscious, triggered in moments of fear or distress, and so long as she's in Deerington it's a crap shoot where her teleporting will take her.
• Rule of thumb: the more distressed she is at the time, the more destructive the jump will be. Things caught in the vicinity can be ripped up, crushed, or unintentionally taken along for the ride. An in-game nerf was taking her seizure medication (mistakenly prescribed for an illness that was really just her powers) made her jumps even more destructive. She has since stopped taking it and her jumps are back to their usual baseline mayhem.
• Her body will try to teleport her out of mortal danger if it has time to, i.e. she might not be fast enough to dodge a bullet, but her teleporting will kick in if drowning.
• Sometimes preceded by seizures. Sometimes happens when she's asleep and not in control.
• Anything not nailed down can be theoretically moved, including moving vehicles.
• Jumpers' abilities can be interrupted by certain high pitched frequencies and electrical shocks.
UPDATE
• As of Jan 2020, Henry returned from a canon update having learned greater control over her jumping with techniques to help calm herself out of panic-induced jumps before they happen. With concentration, she's also better able to control when she teleports and where to. She has also exhibited the capacity to jump fairly heavy objects with her, ex. a parked vehicle.
OOC
name. Shira
age. 29
timezone. MST
pb. Maddie Hasson
code. tessisamess
